{"id":815,"date":"2017-03-22T16:01:01","date_gmt":"2017-03-22T21:01:01","guid":{"rendered":"http:\/\/lostdice.com\/?p=815"},"modified":"2017-03-22T16:01:01","modified_gmt":"2017-03-22T21:01:01","slug":"815","status":"publish","type":"post","link":"https:\/\/lostdice.com\/index.php\/2017\/03\/22\/815\/","title":{"rendered":"Legend of Hero: Board Game Design Project [PART 2]"},"content":{"rendered":"<blockquote><p><i><span style=\"font-weight: 400;\">This post is part of an ongoing series. I\u2019m documenting my journey through what I\u2019m hoping is my first successful Game Design project start to finish. I\u2019ve tried to start several ideas in the past, this one I\u2019m determined to see through. <a href=\"http:\/\/lostdice.com\/index.php\/2017\/02\/22\/legend-of-hero-board-game-design-project-part-1\/\" target=\"_blank\">Part 1 can be found HERE<\/a>.<\/span><\/i><\/p><\/blockquote>\n<h2><span style=\"font-weight: 400;\">Great! I have an initial idea! Where do I even start?<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">I\u2019m not going to lead you on to believe that I am approaching this from a professional game design background. I am like we all start, right at the beginning. Where to begin once you have a good starting idea? Start jotting down ideas in whatever format you prefer, pen and paper or a digital document. From there then where do you go? I\u2019ve been turned on to good resources from both BoardGameGeek.com and reddit.com. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">On Reddit, I suggest <a href=\"https:\/\/www.reddit.com\/r\/tabletopgamedesign\/\" target=\"_blank\">r\/tabletopgamedesign<\/a>. Great place to see where others are going and how they are progressing. So far in my experience, it\u2019s a community that is pretty receptive to basic questions and is pretty positive and supportive. It\u2019s good to get your idea out there for a few reasons: you can get some quick feedback and establish your idea in a reputable community.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">On Board Game Geek, I\u2019ve been leaning on the <a href=\"https:\/\/boardgamegeek.com\/forum\/26\/boardgamegeek\/board-game-design\" target=\"_blank\">Board Game Design section in the forums<\/a><\/span><span style=\"font-weight: 400;\">. There are a pile of great stickies that are good beginner guides as to how to outline a game design and what big picture things you need to consider.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We live in a time where home brewed games are more capable than ever to spring to life via crowdfunding. This is indeed, a golden age for the amateur game designer!<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">What I want this game to do<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">I really want this game to play like a fast paced dungeon crawler that never plays the same way twice. I\u2019m looking for a randomly generated game board each time where the monsters aren\u2019t just things you grind through but obstacles that push you to explore. The mechanics need to keep on the pressure so that dawdling too much can be the death of the adventuring party. Items and treasure rooms will be temptations that need to be carefully considered as grabbing them could cause more harm than good.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Although I am looking for this to play like a dungeon crawler, I want it to feel more like an exploration and adventure game. If I compare it to a video game I want it to feel like the original Legend of Zelda. The first time you play you don\u2019t know what the next screen holds, but you keep charging on to find the dungeon. There will be two phases in this game, the wilderness exploration and the dive into the dungeon.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I have some backstory and themes I\u2019m cooking up, but I\u2019m trying to focus on structure and core mechanics first. Without further adieu&#8230;<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Outlining Major Milestones: Building the Skeleton<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Although I am not a veteran game designer, I\u2019m drawing some parallels in this process to what I\u2019m more familiar with in my day to day. Production process design. A game needs to follow a course of programed logic that allows it to function start to finish. An assembly line is an incredibly linear logical process that has no variance. Most of us in our jobs function in some structured collection of checkpoints that allow us to complete our day to day tasks.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">To me, game design is no different. Both production process in the workplace and the flow in a game or organic processes that follow certain rules and laws. So, now that I\u2019ve drawn that connection, how in the hell would I pull this all together? I\u2019m starting with a structure like that is driven by phases, which have within them milestones, and the milestones are defined by my detailed logic.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As I write this, my game phases and milestones map out as follows:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Set Up<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Build Wilderness\/Dungeon Tile Decks<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Players choose their heroes<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Place Wilderness Start Tile on the table<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Determine player initiative order<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Wilderness Exploration<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Players\/Monsters take turns in initiative order<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Actions<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Reveal new tiles<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Once Dungeon Entrance tile is revealed, all players that can enter the dungeon do so<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Clean up Wilderness Tiles<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Players that are still alive gather their heroes from the board<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Clear Wilderness Tiles from table<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Place Dungeon Start Tile on the table<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Dungeon Exploration<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Players\/Monsters take turns in initiative order<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Actions<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Reveal new tiles<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Once Boss room is revealed, kill the boss to win<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Clean up game and celebrate success<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">This outline is super high level and super basic. I know roughly how I want the game to play out and I have a starting point. Often times in any design process, this is the hardest and most frustrating part. It can feel clunky and forced. Fortunately, this still felt fun to develop! <\/span><\/p>\n<p><span style=\"font-weight: 400;\">For now, I think I\u2019m going to leave it there. Next steps will be to begin to define the outline in more detail. I will also take breaks from over all structure to develop mechanics and in game systems. If I spend too much time on one aspect, I will most likely lose my mind.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Feel free to leave me a comment on your initial impressions. Thanks for reading, the journey continues! <\/span><\/p>\n<p>&nbsp;<\/p>\n<!-- AddThis Advanced Settings generic via filter on the_content -->","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>This post is part of an ongoing series. I\u2019m documenting my journey through what I\u2019m hoping is my first successful Game Design project start to <a class=\"mh-excerpt-more\" href=\"https:\/\/lostdice.com\/index.php\/2017\/03\/22\/815\/\" title=\"Legend of Hero: Board Game Design Project [PART 2]\">[&#8230;]<\/a><!-- AddThis Advanced Settings generic via filter on wp_trim_excerpt --><\/p>\n<\/div>","protected":false},"author":2,"featured_media":818,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false},"categories":[21,63],"tags":[28,39,64,29],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Legend of Hero: Board Game Design Project [PART 2] | Lost Dice<\/title>\n<meta name=\"description\" content=\"Part 2 of my journey in game design for my project code named Legend of Hero. 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